Game-based learning

Results: 214



#Item
51Kurt Squire / E-learning / Game based learning / University of Wisconsin–Madison / Ethnomethodology / Conversation analysis / Education / Knowledge / Video game culture

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Source URL: meaningfulplay.msu.edu

Language: English - Date: 2014-10-16 14:26:03
52E-learning / Student engagement / Student-centred learning / Game based learning / Education / Educational psychology / 21st Century Skills

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Source URL: playmakers.instituteofplay.org

Language: English - Date: 2014-11-03 16:30:26
53Experiential education / Tic-tac-toe / Video game / Education / Organizational psychology / Team building

CORPORATE TEAM BUILDING/STAFF DEVELOPMENT Team Building Games, Activities and Challenges Team building is fun and can be the key to learning. Indoor and outdoor team development programs are available based upon your org

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Source URL: www.deercreekstateparklodge.com

Language: English - Date: 2014-09-17 15:34:07
54Serious game / Skill / Video game / Lifelong learning / Transferable skills analysis / Life skills / Learning / Education / Cognition

Skillpass is a socio-technical tool in 8 languages based on a serious game enabling young people to identify and enhance life-long transferable skills. What skills are involved ? The tool encompasses skills from a variet

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Source URL: id6tm.org

Language: English - Date: 2014-11-20 06:01:50
55Game based learning / Serious game / Learning analytics / E-learning / Learning management system / Massive open online course / Education / Learning / Knowledge

Microsoft Word - GALA Roadmap No 3 for publishing online2

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Source URL: www.seriousgamessociety.org

Language: English - Date: 2014-11-25 05:54:08
56Blindness / Light for the World / Cataract / Continent / Europe / World population / Eye disease / Health / Ophthalmology / Vision

This game is based on the ‘World Game’ from the book ‘Change you view – A toolkit for global learning’ (2011, pby Dr. Franz Halbartschlager. It has been adjusted in order to include the distribution of

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Source URL: www.light-for-the-world.org

Language: English - Date: 2014-03-31 08:49:39
57Neural networks / Computational neuroscience / Arcade games / Artificial intelligence / Side-scrolling video games / Mario / Recurrent neural network / Artificial neural network / Recurring enemies in the Mario series / Games / Digital media / Electronic games

Super Mario Evolution Julian Togelius, Sergey Karakovskiy, Jan Koutn´ık and J¨urgen Schmidhuber Abstract— We introduce a new reinforcement learning benchmark based on the classic platform game Super Mario Bros. The

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Source URL: www.islab.ntua.gr

Language: English - Date: 2012-10-14 18:35:22
58Neural networks / Computational neuroscience / Arcade games / Artificial intelligence / Side-scrolling video games / Mario / Recurrent neural network / Artificial neural network / Recurring enemies in the Mario series / Games / Digital media / Electronic games

Super Mario Evolution Julian Togelius, Sergey Karakovskiy, Jan Koutn´ık and J¨urgen Schmidhuber Abstract— We introduce a new reinforcement learning benchmark based on the classic platform game Super Mario Bros. The

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Source URL: www.islab.ntua.gr

Language: English - Date: 2012-10-14 18:35:22
59Education reform / Educational psychology / Standards-based education / Massively multiplayer online role-playing game / E-learning / Cooperative learning / Virtual world / Project-based learning / Education / Philosophy of education / Pedagogy

Developing a Text-Based MMORPG to Motivate Students in CS1 Richard Barnes and Maria Gini Department of Computer Science and Engineering University of MinnesotaEE/CSci, 200 Union St. SE, Minneapolis, MN 55455 {barn

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Source URL: www-users.cs.umn.edu

Language: English - Date: 2008-07-23 15:04:13
60Distance education / E-learning / Serious game / Motivation / Marc Prensky / Game based learning / Education / Teaching / Pedagogy

JSTE v48n1 - At Issue - Using Gaming to Motivate Today’s Technology Dependent Students

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Source URL: scholar.lib.vt.edu

Language: English - Date: 2011-12-15 11:47:02
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